![]() > Skitterbug damage reduced from 15 to 13. > Sky Queen health lowered from 250 to 225. > "Squid"-type air unit attack speed lowered from 2.4 to 2.75 second, and they can no longer get critical hits (1-hit kills). > Tanks are slightly better at shooting down Smartbugs. > Tank attack speed lowered from 1.5 seconds to 1.75 seconds. > You can now skip the intro dialogue using the mouse. > Fixed a visual bug with 2-star hard-mode-completed levels on the map. > Waddle Rockets will look further for a large target, such as Sky Queens. (It's slightly better against large minions, such as Tanks and Sky Queen) > Neurotoxin damage cap increased slightly. (They should be slightly better countered by melee minions, as they should be.) > Tank damage reduced by 1, and attack speed increased slightly. > Changed "less minions" to "fewer minions" because that's how to language the words more good like. > Goop Slug and the Nuke organ will now properly "purple-out" when you can't afford to mutate eggs into them. > The extra nectar gathered by enemy harvesters in hard mode will no longer apply to challenge levels. > The extra nectar granted in certain Challenge Levels will no longer carry over into regular levels. > Level 8: Enemy no longer has access to Bio-Nuke. > Level 7: Enemy no longer has access to Skitterbugs. > Level 6: Enemy no longer has access to Spewers. > Level 5: Enemy no longer has access to Neurotoxin. > The enemy should be slightly better at dealing with "smartbug"-shooting minions > Smartbug Launchers and Siege Caterpillars have slightly shorter range. > Skitterbug cost reverted back to 30 from 33. > Neurotoxin deals +2 damage, but it won't make ground minions run away for nearly as long. > The "challenge levels" menu has been redesigned. > 3 additional challenge levels have been added! Swarm Queen now contains an "evolution" upgrades tree! Customize your Queen by spending the stars that you get from completing levels!
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