![]() With mines, you will need to approach them from above or disable them first before stacking a box (otherwise you will die, obviously). While not painfully obvious, you can stack boxes on top of mines and beam blockers. Ghost platforms can be interacted with by placing items on top of it, including the player.You can not jump on top of ghost objects and you can't stack boxes on ghost boxes. Ghost boxes may not be interacted with in any way.Mines and turrets CAN destroy the ghost player. Most objects in the world (fans, doors) will not impede the ghost player movement during playback.Any activated fans placed during the recording WILL blow the player around.This effectively doubles the available connectors in a puzzle. Player can target ghost connectors to transmit beams.Player will NOT collide with ghost objects placed during the recording.Here is a list of various nuances (feel free to send me any other additions to the list): While the recorder is a very useful tool for solving puzzles, it has quite a few quirks regarding the ghost objects and player left behind during replay. Going into third person mode and looking down while jumping can afford you new views over walls, potentially revealing a well hidden star. This is especially handy when trying to locate stars. |D| |E| - Object (gate, turret, etc) "D"isabled and "E"nabled STEP 4) |E| |A| |B| Continue through puzzle with both |A| & |B| STEP 3) |D| >|A| |B| Bring |B| through gate STEP 1) |A| |B||A| Bring |A| through gate and disable gate from other side Here is a visual description of the process. Instead of giving tedious instructions every single time you need to juggle, I will just use this phrase and you should know what to do. At first glance, it may seem that one item will be tied up with disabling the object, but you can use two items to "juggle" your way out of the predicament and still hold onto both items. All it requires is at least two items that can interact with a single object (energy gate, turret, mine, etc). The art of juggling is essential for countless puzzles in this game. For the rest of the walkthrough, I will be abbreviating this as LoS. The line of sight indicator in the HUD works wonderfully for placing connectors in the perfect spot. This is crucial in Talos, since you need beams to go across large expanses without hitting any obstacles. Like the name implies, line of sight means that you have a direct sight line to the target. Zoom (I set to 'z') allows you to zoom into far away objects. Alternate use (I set to right mouse button) allows you to pick up a connector without losing previous targets. These two controls can be configured in the options menu. These custom controls are easily missed, since they don't have key bindings by default.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |